Class Types[edit | edit source]

There are 4 main types of classes in Rumblade which work in a rock/paper/scissors fashion. Currently classes are fixed, meaning a samurai cannot change class (Only upgrade).

Units do 100% extra damage and receive 25% less damage when they counter another unit.

Archers counter Cavalry

Cavalry counter Infantry

Infantry counter Archers.

Mages are considered support units and thus have no counter mechanics.

Sub Classes[edit | edit source]

There are 15 total sub classes available to play. Each one changes the class behaviour, attacks, and/or stats. See the table below for class details. Ranged attacks can attack any unit on the board with their normal attack.

Sub Class Name Ranged Class Skill / Normal Attack
I1.png
Foot Soldier
(Spear)
No Damage taken is reduced by 20/25/30%.
I2.png
Apostle
(Cross)
Yes Self heal for 5/10/15% when attacking.
I3.png
Ronin
(Katana)
No Deal 130/140/150% single target damage.
I4.png
Genin
(Kunai)
Yes Poison target for 1/2/3 turns (Damage formula unknown).
A1.png
Cannoneer
(Cannon)
Yes Deal 90/95/100% Penetration damage to units directly next to the target (Not diagonally).
A2.png
Musketeer
(Matchlock)
Yes Deal 90/95/100% Penetration damage to other units in the same column as the target (front to back).
A3.png
Arbalist
(Crossbow)
Yes Deal 90/95/100% Penetration damage to other units in the same row as the target (left to right).
A4.png
Archer
(Bow)
Yes Deal 90/100/110% damage to the target and attack an additional random target.
C1.png
Lancer
(Yari)
No Attack the target twice (not a combo attack) for 60/65/70% damage.
C2.png
Mounted Archer
(Bow)
Yes Once per turn, launch a follow-up attack dealing 120/130/140% damage to any enemy an ally targets. Only activates on ally Action.
C3.png
Heavy Cavalry
(Shield & Lance)
No Reduce Penetration damage taken by 50/75/100% (Currently does not work).
C4.png
Light Cavalry
(Naginata)
No Once per turn, counter-attack an attacker after any other friendly is hit by a normal attack. Deals 120/130/140% damage.
M1.png
Sage
(War Fan)
Yes Dispel all debuffs from self. Class upgrades dispels debuffs from 1/2 random allies (Ally picked is regardless if they are debuffed or not).
M2.png
Rune Carver
(Tome)
Yes Deal 35/40/45% damage to all enemy units.
M3.png
Miko
(Wand)
Yes Before attacking, heal 1/2/3 allies with the lowest health for 5% of the casters health.

Rumblade wiki

Community content is available under CC-BY-SA unless otherwise noted.